Final Fantasy XVI is actually using an engine we’ve created specifically. To talk a little bit about business, Forspoken and Final Fantasy XVI began development around the same time. You can find each developer’s list right here, and a video upload of part of the discussion has been embedded above. In an recent interview with Wccftech, producer Yoshi-P confirmed that FF16 is running on an all-new engine, rather than the Luminous Engine of FF15/Forspoken. The game was developed by Square Enix 's Creative Business Unit III, the developers of Final Fantasy XIV, being directed by Hiroshi Takai and Kazutoyo Maehiro, with Naoki Yoshida. It was released worldwide on Jfor the PlayStation 5 as a timed exclusive. The most popular pick amongst the development team was 1992’s Final Fantasy V, though Final Fantasy III, Final Fantasy X, and Final Fantasy XII also received multiple selections. Final Fantasy XVI is the sixteenth main installment in the Final Fantasy series. IGN recently sat down with six members of the development team, including Director Hiroshi Takai and Producer Naoki “Yoshi-P” Yoshida, to tease out their favorite Final Fantasy games. Square Enix’s Final Fantasy XVI is finally available on store shelves, and it has instantly entered the “Game of the Year” conversation, with the early reviews describing a game that takes the franchise in a bold new direction.īut how did the development team navigate the creation of this new path? And what titles rom the franchise’s 35-year history did they look to for inspiration in designing the game? Final Fantasy XVI is notable for taking on a darker, more mature theme in its storytelling and art design.
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